Apr 10, 2007, 06:27 AM // 06:27
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#1
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Grotto Attendant
Join Date: Mar 2005
Location: A little chalet outside Drok's
Guild: Natural Born Killaz
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GW:EN portals already in place?
I was doing an IDS run with some allies last night and the thought struck me that the orbs by the statue in the ice imp cave could be used as portals to the underground areas that will be opened up in GW:EN. Any thoughts?
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Apr 10, 2007, 06:30 AM // 06:30
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#2
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Lion's Arch Merchant
Join Date: Jun 2006
Location: Netherlands, Woerden
Guild: Glob of Ectospasm [GoE]
Profession: R/
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Wizard's tower, anyone?
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Apr 10, 2007, 10:54 AM // 10:54
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#3
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The 5th Celestial Boss
Join Date: Jul 2006
Location: Inverness, Scotland
Guild: The Cult of Scaro [WHO]
Profession: E/
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I was thinking the same thing with the "lit up, cracked doorways" in vabbi...like the Do Not Touch in the Forum Highlands, I'm sure there is one just like it in the Holding of Chokhin with no current use...
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Apr 10, 2007, 11:20 AM // 11:20
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#4
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Forge Runner
Join Date: Oct 2005
Location: GW2G
Guild: Knights Of The Sacred Light [KSL]
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Never struck me. Perhaps that thing is something from the Asura? it would be interesting to finally get it explained.
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Apr 10, 2007, 05:01 PM // 17:01
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#5
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Krytan Explorer
Join Date: Dec 2005
Location: somewhere
Guild: Zealots Of Abaddon [ZOA]
Profession: W/
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trippy i saw that once but just blew it off as a knocked over torch with magical blue fire like the IDS lol.
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Apr 10, 2007, 08:36 PM // 20:36
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#6
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Wilds Pathfinder
Join Date: Nov 2006
Guild: I War Torn I [Torn]
Profession: N/Me
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i hated that think, it dident rez u and it had a horrible noise......dident think much of it, but since it isent used for anything, the future could have been there the whole time.
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Apr 10, 2007, 08:47 PM // 20:47
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#7
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Frost Gate Guardian
Join Date: Apr 2006
Location: playing GW
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thats been there scince the begining i remember seeing when i used to do IDS runs before factions was out
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Apr 10, 2007, 09:52 PM // 21:52
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#8
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Forge Runner
Join Date: Oct 2005
Location: GW2G
Guild: Knights Of The Sacred Light [KSL]
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Quote:
Originally Posted by anubis_master
thats been there scince the begining i remember seeing when i used to do IDS runs before factions was out
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Nobody ever said it hadnt been there since the beginning. But theres a small chance it could be something to do with EotN (still betting Asura).
EotN seems lie Anets way to send off the current Tyria before GW2. That thing deserves a explanation!
Last edited by Free Runner; Apr 10, 2007 at 11:54 PM // 23:54..
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Apr 10, 2007, 10:08 PM // 22:08
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#9
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Grotto Attendant
Join Date: Mar 2005
Location: A little chalet outside Drok's
Guild: Natural Born Killaz
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Quote:
Originally Posted by anubis_master
thats been there scince the begining i remember seeing when i used to do IDS runs before factions was out
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Yep, it has - even before IDS came out, but that's not the point. There's even a second one behind the statue (to the left of where my char is standing)
Then there's those door way looking things that go down into the ground in some of ther Desert Outposts. I've always wondered where they go.
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Apr 11, 2007, 07:28 PM // 19:28
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#10
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Krytan Explorer
Join Date: Sep 2006
Location: Budapest
Profession: E/
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we were there, and it's a beacon just like in beacon's perch mission, so this isnt any special..
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Apr 12, 2007, 01:24 AM // 01:24
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#11
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Frost Gate Guardian
Join Date: Nov 2006
Profession: N/
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Quote:
Originally Posted by keli
we were there, and it's a beacon just like in beacon's perch mission, so this isnt any special..
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What's a beacon doing in the northern part of the mountains with no bodies of water around it?
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Apr 12, 2007, 03:31 AM // 03:31
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#12
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Grotto Attendant
Join Date: Mar 2005
Location: A little chalet outside Drok's
Guild: Natural Born Killaz
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Quote:
Originally Posted by Craero
What's a beacon doing in the northern part of the mountains with no bodies of water around it?
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A better question would be "Why is there a beacon inside a cave?" Putting that question aside, it only the pointy things around the orb look like the beacons in Beacon's Perch. Those beacons hold fiery flames, not some swirling, noise-making orb.
Another place that entrance to the underground areas in GW:EN is those secret passages that King Ironhammer goes into in the cut-scene in the Iron Mines Mission (I think that's the right mission). I wonder if they play a part in it.
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Apr 12, 2007, 09:31 AM // 09:31
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#13
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Desert Nomad
Join Date: Nov 2005
Guild: Dragon Slayer Guild [DSG]
Profession: R/
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Quote:
Originally Posted by Celestial Beaver
I was thinking the same thing with the "lit up, cracked doorways" in vabbi...like the Do Not Touch in the Forum Highlands, I'm sure there is one just like it in the Holding of Chokhin with no current use...
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I had the exact same thought ive noticed there several more of them over Elona. The thing in Lys's Cave is simply a knocked over Beacon.
I think the entrances in Tryia will be in the reopened Catacombs of Ascalon, deep in Sorrows Furnace, Possibly in the remains or Orr, and possibly somewhere deep in Magumma jungle all of which are yet to be opened. In Cantha i guess there be one in the Undercity, and one somewhere under the Jade Sea and deep in the Petrified Forest.
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Apr 16, 2007, 10:52 PM // 22:52
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#14
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Desert Nomad
Join Date: May 2005
Location: Calgary, Alberta, Canada
Profession: W/
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you all forget that right near that very cave is also a Seer, defiant to the unseen, and possible tie-in to another race being there first.
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Apr 16, 2007, 10:58 PM // 22:58
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#15
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Desert Nomad
Join Date: Oct 2006
Location: Southern California
Guild: Charter Vanguard [CV]
Profession: Me/Rt
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Or you just find a new "crack" in the landscape near Lion's Arch, Kaineng Center, or Kamadan. :P
Calm down now people. (Btw, why do you have phantasm on your bar Kook? I'm a stickler :P)
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Apr 17, 2007, 07:34 PM // 19:34
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#16
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Frost Gate Guardian
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Obvious problems with that theory:
You only need to own one campaign of Guild Wars to play Eye of the North, what if you own only factions? How would those function as portals if they're in places you can't actually visit?
They could act as alternate entrances or exits to dungeons, but not as the sole point of entry/exit, otherwise you might find that some people couldn't get into/out of them.
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Apr 17, 2007, 09:40 PM // 21:40
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#17
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Desert Nomad
Join Date: May 2005
Location: Calgary, Alberta, Canada
Profession: W/
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well obviously this would only be for that campaign....read back and you notice someone post about the cracked doorways in Vabbi (which is nightfall) which would be the same type of thing, and i am pretty sure there are areas like this in Factions....but i hate exploring Factions and wouldnt be bothered to go look for anything llike that there.
Since you need to own only one campaign it would seem logical to add areas similar to this to each Campaign....or even then you can make areas like the "Grenth's Hall" in the UW which would do the same thing but be a "core" pathway which all 3 campaigns can access (just requires ascention...which according to the info on EotN, would be a good idea since all of the content in EotN is all max level content meant for players that already have GW experience.)
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Apr 28, 2007, 10:55 AM // 10:55
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#18
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Lion's Arch Merchant
Join Date: Jun 2006
Location: Singapore
Guild: Sheperd of Souls
Profession: W/Mo
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Curious thing is that if you say it was there before Factions or Nightfall came out, that would mean those objects were placed there BEFORE the developers ever thought of making Eye of the North. So there was probably ANOTHER reason they were put there. Whatever that reason was we probably will never know, but yes, I tihnk they will be used in GWEN.
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Apr 28, 2007, 03:37 PM // 15:37
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#19
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Jungle Guide
Join Date: Sep 2006
Location: Europe
Profession: W/
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There's some place in The Scar (area in the Crystal Desert), in the South/Western part of the area with two Teleporters but without activators. It should teleport you to some small area with one of those doors Kook~NBK~ mentioned earlier in this thread.=s
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Apr 30, 2007, 02:30 AM // 02:30
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#20
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Ascalonian Squire
Join Date: Apr 2007
Location: Tx
Profession: W/E
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I believe there is light in that cave that gleams down onto the Lysse statue. So possibly just Deldrimor Torches that fell during a cave in. And as for what they are doing there? Well if you look at your map The cave lines up with Rin. So possibly it was the marker torches for people traveling from Rin and heading towards ThunderHead Keep or any of the main cities in that area.
So I'll go ahead and answer this question should it arise. Why didn't rurick take the settlers this way? Because he wanted to go to Kryta of course so he wanted to take the most logically direct route.
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